/*////////////////////////////////////////////////////////////////////////////// Script: 0c_if_cntrspell Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Text Appears When script that returns TRUE the server allows a henchman to use counterspell and if they don't have the counterspell ai script set. Param: sAIScript - The special combat script to check. */////////////////////////////////////////////////////////////////////////////// #include "0i_associates" int StartingConditional() { object oHenchman = OBJECT_SELF; return (AI_COUNTERSPELLING_ON && ai_CheckClassType(oHenchman, AI_CLASS_TYPE_CASTER) && GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_cntrspell"); }