/* Calculate the remaining hitpoints of temple gate Created By: Dalantriel Jul 22, 2002 */ void main() { // Set the variables int nGatestrength = (GetCurrentHitPoints(GetObjectByTag("TempleGate"))); if(nGatestrength == 400) { SpeakString("Undamaged", TALKVOLUME_TALK); } if(nGatestrength < 400 && nGatestrength > 300) { SpeakString("Slightly Damaged", TALKVOLUME_TALK); } if(nGatestrength < 301 && nGatestrength > 200) { SpeakString("Moderately Damaged", TALKVOLUME_TALK); } if(nGatestrength < 201 && nGatestrength > 100) { SpeakString("Heavily Damaged", TALKVOLUME_TALK); } if(nGatestrength < 101 && nGatestrength > 0) { SpeakString("Critically Damaged", TALKVOLUME_TALK); } if(nGatestrength == 0) { SpeakString("Destroyed", TALKVOLUME_TALK); } }