//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed Burns inn and kills occupants */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //:: Modified By: Dalantriel Jul 22, 2002 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) { object oKiller = GetLastKiller(); AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); } SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } // Burn the inn // Add flames and sound to exterior of inn location loc; object oflame = GetObjectByTag("inn_f1"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); oflame = GetObjectByTag("inn_f2"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); oflame = GetObjectByTag("inn_f3"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); oflame = GetObjectByTag("inn_f4"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); oflame = GetObjectByTag("inn_f5"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); oflame = GetObjectByTag("inn_f6"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); SoundObjectPlay(GetObjectByTag("FireInn")); SoundObjectPlay(GetObjectByTag("FireInn2")); // Destroy all occupants and replace with flames oflame = GetObjectByTag("NW_COMFEMALE"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); DestroyObject(GetObjectByTag("NW_COMFEMALE")); oflame = GetObjectByTag("NW_FEMALEKID01"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); DestroyObject(GetObjectByTag("NW_FEMALEKID01")); oflame = GetObjectByTag("NW_MALEKID01"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); DestroyObject(GetObjectByTag("NW_MALEKID01")); oflame = GetObjectByTag("Dili"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); DestroyObject(GetObjectByTag("Dili")); oflame = GetObjectByTag("NW_NOBLFEMALE"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); DestroyObject(GetObjectByTag("NW_NOBLFEMALE")); oflame = GetObjectByTag("NW_OLDWOMAN"); loc = GetLocation(oflame); CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE); DestroyObject(GetObjectByTag("NW_OLDWOMAN")); }