//:://///////////////////////////////////////////// //:: General Treasure Spawn Script Medium //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Spawns in general purpose treasure, usable by all classes. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: February 26 2001 //:: Modified by: Dalantriel Jul 2002 //:: to generate respawning treasure //::////////////////////////////////////////////// #include "NW_O2_CONINCLUDE" void main() { if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); GenerateMediumTreasure(oLastOpener, OBJECT_SELF); ExecuteScript("magictres", OBJECT_SELF); int nGoldAmount = (d100() * 2) + d10(); CreateItemOnObject ("NW_IT_GOLD001", OBJECT_SELF, nGoldAmount); SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); ActionWait(600.0); ActionDoCommand(SetLocalInt(OBJECT_SELF, "NW_DO_ONCE", 0)); ShoutDisturbed(); }