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void main()
{
location loc = GetLocation(OBJECT_SELF);
CreateObject(OBJECT_TYPE_PLACEABLE, "hordebanner004", loc, TRUE);
object oflame = GetObjectByTag("op4_f1");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("op4_f2");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("op4_f3");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
oflame = GetObjectByTag("Hordedoor004");
loc = GetLocation(oflame);
CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge", loc, TRUE);
DestroyObject(oflame);
loc = GetLocation(GetObjectByTag("spawnchamp4"));
object oCreature = GetObjectByTag("ms_spawnchamp4");
if(!(GetCurrentHitPoints(oCreature) > 0))
{
CreateObject(OBJECT_TYPE_CREATURE, "orcchamp004", loc, TRUE);
}
SoundObjectPlay(GetObjectByTag("FireOutpost4"));
}