"0":"TheHorde:Orcsv2.0\n8/17/02\n\n(RequiresPRC8v4.1.11+)\n\n\nANeverwinterNightsModulecreatedbyMithralHammer\nhttp://wind.prohosting.com/mithral\n\nAuthor: Dalantriel\nSylvan_Blades@yahoo.com\n\nIntro Movie available from:\nhttp://wind.prohosting.com/mithral/prefabs.shtml\n\n\nDescription:\n\nNestled on the west shore of the Goblintide river the tiny hamlet of Helmsfield has always been plagued by orc raids from the neighbouring Lurkwood Forest. Disorganised and poorly executed, the attacks to date have been easily repelled by the local militia... but the tide is turning. With each day the orcs have become more brazen in their raids and it is now evident that someone (or something) is rallying their numbers. Out of desperation Henrick, Cleric of Helm and founder of Helmsfield, puts out a call for help to the neighbouring regions requesting the assistance of those of able body and stout heart: a call not easily dismissed by those of adventurous spirit.\n\nDesigned for co-operative play, The Horde is an action-based module, which pits players against an invading army of orcs. The primary goal of the scenario is to capture and hold key parts of the map in a strategic battle for territorial control. Victory is achieved through the defeat of the orc horde while defending the hamlet of Helmsfield.\n \n\nRecommended Starting Levels:\n\nParty: 5-10 players level 1-2\n 2-4 players levels 2-3\n\nSolo play: 1 player, levels 4-5\n\n\nReplayability:\n\nThe combination of random treasure and random elements to the Horde AI means that no two scenarios will play the same. \n\n \n\nDungeon Master:\n\nNo DM is required to play, in fact it is recommended you don't play with one. However if you do wish to DM a Horde scenario, I strongly recommend you study and understand the AI that motivates the different units. Read the DM's readme and f eel free to contact the author for more information.\n\n\nGetting Started:\n\nFor those of you wanting to dive straight into the action, fire up the module and speak to the NPCs within the Temple of Helm, they'll tell you everything you need to know. Otherwise browse over this readme file for more detailed information.\n \n\n\nThe Main Area (Helmsfield):\n\nThe main area contains two staging areas for the opposing sides.\n\n- these are placed at opposite sides of the map.\n- each staging area houses the primary NPC of that faction.\n- the Horde will not initiate its attack until you leave the town (ie pass through one of the two main gates). Thus players have plenty of time to equip and prepare their characters.\n\n\nWinning the Scenario:\n\nTo win the scenario, Fangrot the orc warlord must be defeated whilst keeping Henrick the Cleric of Helm alive.\n\n- killing the orc warlord does not automatically win the scenario, though it will dramatically reduces the battle hardiness of the Horde.\n- players are required to return to Henrick after defeating the warlord to successfully complete the adventure.\n- players cannot win the scenario if Henrick, Cleric of Helm is killed at any time.\n\n\nNPCs:\n\nSome NPCs provide key functions. \n\nNPC: Function:\n\nHenrick Cleric of Helm Primary NPC (success depends upon his survival)\nBelonor Sten Magic Shop Owner/Inn Guard\nLomilas Swift Scout reports on progress of the battle\nMeroppi Instructions on playing Horde scenarios\nTown Guards Defend Gates/Temple\n\nNote that NPCs are mortal and it is in your best interest to keep them alive. If they die they cannot be replaced and the function associated with them will no longer be available.\n\n\nTreasure & Items:\n\n- gold and loot can be collected from defeated enemies and used to purchase equipment.\n- optional encounters with tougher opponents who guard better loot are also available for those who want to get rich quick, but be warned these guys are tough (these encounters and their loot respawn but are no longer available after the scenario