64 lines
2.0 KiB
Plaintext
64 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: x2_s2_gwdrain
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The shadow gets special strength drain
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attack, once per round.
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The shifter's spectre form can use this ability
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but is not as effective as a real shadow
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "x0_i0_spells"
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#include "x2_inc_shifter"
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void DoDrain(object oTarget, int nDrain)
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{
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effect eDrain = EffectNegativeLevel(nDrain);
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eDrain = SupernaturalEffect(eDrain);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDrain, oTarget);
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}
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void main()
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{
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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object oTarget = GetSpellTargetObject();
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int nDrain = d2();
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int nDC = ShifterGetSaveDC(OBJECT_SELF,SHIFTER_DC_HARD);
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if(oTarget != OBJECT_SELF)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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int nTouch = TouchAttackMelee(oTarget);
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if (nTouch >0)
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{
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if (nTouch ==2)
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{
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nDrain *=2;
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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if(!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE))
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{
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if (GetHitDice(oTarget)-nDrain<1)
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{
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effect eDeath = EffectDeath(TRUE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath,oTarget);
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}
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else
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{
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DelayCommand(0.1f,DoDrain(oTarget,nDrain));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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}
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}
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