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//::///////////////////////////////////////////////
//:: Harpies Captivating Song
//:: x2_s1_harpycry
//:: Copyright (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
Will charm any creature failing saving a will throw DC 15 x
Charm song in a RADIUS_SIZE_HUGE radius for 6 rounds
If cast by a Shifter Character, the DC is
15 + Shifter Level /3
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003/07/08
//:://////////////////////////////////////////////
#include "X0_I0_SPELLS"
void main()
{
object oTarget;
effect eCharm = EffectCharmed();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eMind, eCharm);
eLink = EffectLinkEffects(eLink, eDur);
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
int nRacial;
int nDuration = 6;
float fDelay;
int nSaveDC;
if (GetIsPC(OBJECT_SELF))
{
int nShifter = GetLevelByClass(CLASS_TYPE_SHIFTER,OBJECT_SELF) / 3 ;
if (nShifter<1)
{
nShifter = 0;
}
nSaveDC = 25 + nShifter;
}
else
{
nSaveDC = 25;
}
// Apply song Effect on Self
effect eSong = EffectVisualEffect(VFX_DUR_BARD_SONG);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSong, OBJECT_SELF, RoundsToSeconds(nDuration));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetLocation(OBJECT_SELF));
while (GetIsObjectValid(oTarget) )
{
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF) && oTarget != OBJECT_SELF)
{
nRacial = GetRacialType(oTarget);
fDelay = GetRandomDelay();
//Check that the target is humanoid or animal
if ((nRacial == RACIAL_TYPE_DWARF) ||
(nRacial == RACIAL_TYPE_ELF) ||
(nRacial == RACIAL_TYPE_GNOME) ||
(nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) ||
(nRacial == RACIAL_TYPE_HALFLING) ||
(nRacial == RACIAL_TYPE_HUMAN) ||
(nRacial == RACIAL_TYPE_HALFELF) ||
(nRacial == RACIAL_TYPE_HALFORC) ||
(nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) ||
(nRacial == RACIAL_TYPE_HUMANOID_ORC) ||
(nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
//Make an SR check
if (MyResistSpell(OBJECT_SELF, oTarget) <1)
{
//Make a Will save to negate
if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply the linked effects and the VFX impact
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
}
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, GetSpellTargetLocation());
}
}