Shargast_PRC8/_module/Chapter 2/nss/death_ta_rcvry.nss
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//::///////////////////////////////////////////////
//:: Conditional for healer
//:: death_ta_rcvry
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Dauvis
//:: Created On: 6/27/03
//::
//:: This function determins if the player has any
//:: recoverable experience.
//:://////////////////////////////////////////////
#include "death_include"
int StartingConditional()
{
int iResult;
object oPlayer = GetPCSpeaker();
int iExp = GetCampaignInt(dhDeathGetDatabaseName(oPlayer), "iRecoverableExp", oPlayer);
iResult = (iExp > 0);
return iResult;
}