//:://///////////////////////////////////////////// //:: Death healer action taken //:: death_at_rcvry //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Dauvis //:: Created On: 6/27/03 //:: //:: This method sets the custom token for the conversation //:: when the player asks for recover. //::////////////////////////////////////////////// #include "death_include" void main() { object oPlayer = GetPCSpeaker(); // get the gold cost int iGold = GetCampaignInt(dhDeathGetDatabaseName(oPlayer), "iExpBuyBackCost", oPlayer); SetCustomToken(1000, IntToString(iGold)); // get the recoverable exp int iExp = GetCampaignInt(dhDeathGetDatabaseName(oPlayer), "iRecoverableExp", oPlayer); SetCustomToken(1001, IntToString(iExp)); // remove the death flag for good measure SetCampaignInt(dhDeathGetDatabaseName(oPlayer), "iDeathFlag", FALSE, oPlayer); }