//put onHeartbeat of your own trashcan, //make the trashcan usable and has inventory. //This will check the area for remains, //pick out all the inventory in the remains, and //transfer it to its own inventory. //Created by semajack //ne questions or tips send to semajack@hotmail.com void TrashObject(object oTrash, string sResref, int iStack) { object oItem; if(GetHasInventory(oTrash) == TRUE) { oItem = GetFirstItemInInventory(oTrash); while(GetIsObjectValid(oItem)) { iStack = GetItemStackSize(oItem); sResref = GetResRef(oItem); CreateItemOnObject(sResref,OBJECT_SELF,iStack); DestroyObject(oItem); oItem = GetNextItemInInventory(oTrash); } //DestroyObject(oTrash); } else { iStack = GetItemStackSize(oTrash); sResref = GetResRef(oTrash); CreateItemOnObject(sResref,OBJECT_SELF,iStack); DestroyObject(oTrash); } } void main() { int oGo = GetLocalInt(OBJECT_SELF,"go"); object oArea = GetArea(OBJECT_SELF); object oTrash = GetFirstObjectInArea(oArea); //object oItem = GetFirstItemInInventory(oTrash); string sResref; int iStack; if(oGo == 30) { SetLocalInt(OBJECT_SELF,"go",0); while(GetIsObjectValid(oTrash)) { if(GetObjectType(oTrash) == OBJECT_TYPE_PLACEABLE && GetTag(oTrash) == "BodyBag") { TrashObject(oTrash, sResref, iStack); } else { //if(GetObjectType(oTrash) == OBJECT_TYPE_ITEM) //TrashObject(oTrash, sResref, iStack); } oTrash = GetNextObjectInArea(oArea); } } else { ++oGo; SetLocalInt(OBJECT_SELF,"go",oGo); } }