//:://///////////////////////////////////////////// //:: Conditional for healer //:: death_ta_rcvry //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Dauvis //:: Created On: 6/27/03 //:: //:: This function determins if the player has any //:: recoverable experience. //::////////////////////////////////////////////// #include "death_include" int StartingConditional() { int iResult; object oPlayer = GetPCSpeaker(); int iExp = GetCampaignInt(dhDeathGetDatabaseName(oPlayer), "iRecoverableExp", oPlayer); iResult = (iExp > 0); return iResult; }