//:://///////////////////////////////////////////// //:: Death Aftereffects hook //:: death_aftereff //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Dauvis //:: Created On: 6/27/03 //:: //:: This function should apply any after effects from //:: death after the player is either resurrected or //:: respawns. This could be used for applying "rez sick" //:: effect. //::////////////////////////////////////////////// #include "death_include" void dhDeathAfterEffects(object oPlayer, int bRez = FALSE) { // check to see if after effects are active if (!bDeathAfterEffects) return; /************************ Place your code below this line ************************/ // Do not apply rez sick to a character under level 6, that just too mean if (bRez || GetHitDice(oPlayer) <= 5) return; // create the effect effect effRezSick = EffectNegativeLevel(1); // apply effect to player ApplyEffectToObject(DURATION_TYPE_TEMPORARY, effRezSick, oPlayer, 300.0); }