577 lines
17 KiB
Plaintext
577 lines
17 KiB
Plaintext
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//::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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//:::::::::::::::::::::::: Shayan's Subrace Engine :::::::::::::::::::::::::::::
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//:::::::::::::::::File Name: sha_leto_sraces2 ::::::::::::::::::::::::::::::::::::
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//::::::::::::::::::::: OnModuleLoad script ::::::::::::::::::::::::::::::::::::
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//:: Written By: Shayan.
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//:: Contact: mail_shayan@yahoo.com
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//
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// Description: This script holds the pre-made 'wacky' subraces. These sub-races
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// are either planar or monsterous. These include things like:
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// Ogre, Illithid, Pixies... just to name a few.
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// This script is the Leto equivalent of sha_subraces2.
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// It will give players permanent ability scores,feats, etc rather than
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// as a bonus from skin/creature hide. It may also contain added benefits like
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// wings.
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#include "sha_subr_methds"
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void main()
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{
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//:::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Human - Illithid ::
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//:::::::::::::::::::::::::::::::::
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//Subrace Name: Illithid.
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//Properties from the Skin:
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//AC Bonus +3
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//Immunity: Miscellaneous: Mind-Affecting Spells
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//Abilities from the unique item:
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//Cast Spell: Charm Monster (10) 1 Use/Day
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//Cast Spell: Charm Person (10) 1 Use/Day
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//Must be Human, and is light sensitive.
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//ECL: + 2
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CreateSubrace(RACIAL_TYPE_HUMAN, "illithid", "sha_pcl_illithid", "sha_subrace_illi", TRUE, 0, FALSE, 0, 3);
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//LETO - Change ability scores:
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//Ability Bonus: Charisma +2
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//Ability Bonus: Constitution -4
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//Ability Bonus: Dexterity +4
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//Ability Bonus: Intelligence +8
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//Ability Bonus: Strength +2
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//Ability Bonus: Wisdom +4
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struct SubraceBaseStatsModifier IllithidStats = CustomBaseStatsModifiers(2, 4, -4, 8, 4, 2, MOVEMENT_SPEED_CURRENT);
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CreateBaseStatModifier("illithid", IllithidStats, 1);
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//LETO - Feats:
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//Darkvision
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ModifySubraceFeat("illithid", FEAT_DARKVISION, 1);
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//Lawful Evil Only
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CreateSubraceAlignmentRestriction("illithid", FALSE, FALSE, TRUE, TRUE, FALSE, FALSE);
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//Favored Class: Male: Wizard, Female: Wizard.
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AddSubraceFavoredClass("illithid", CLASS_TYPE_WIZARD, CLASS_TYPE_WIZARD);
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//Can only be Monk, Cleric or Wizard
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CreateSubraceClassRestriction("illithid", FALSE, FALSE, TRUE, FALSE, FALSE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE);
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//Spell Resistance: Base: 25, Max: 65. (25 + 1 per level)
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CreateSubraceSpellResistance("illithid", 25, 65);
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//Appearance is permanently changed to Mind flayers (male is different from female)
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CreateSubraceAppearance("illithid", TIME_BOTH, APPEARANCE_TYPE_MINDFLAYER, APPEARANCE_TYPE_MINDFLAYER_2);
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//:::::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Dwarf - Azer ::::::::
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//:::::::::::::::::::::::::::::::::::
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//Subrace Name: Azer
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//Properties from the Skin:
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//AC Bonus +6
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//Damage Vulnerability: Cold 50% Damage Vulnerability
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//Immunity: Damage Type: Fire 100% Immunity Bonus
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//Must be: Dwarf
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//ECL: + 3
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CreateSubrace(RACIAL_TYPE_DWARF, "azer", "sha_pcl_azer", "", FALSE, 0, FALSE, 0, 3);
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//LETO - Change ability scores:
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//Ability Bonus: Constitution +2
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//Ability Bonus: Dexterity +2
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//Ability Bonus: Intelligence +2
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//Ability Bonus: Strength +2
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//Ability Bonus: Wisdom +2
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struct SubraceBaseStatsModifier AzerStats = CustomBaseStatsModifiers(2, 2, 2, 2, 2, 0, MOVEMENT_SPEED_CURRENT);
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CreateBaseStatModifier("azer", AzerStats, 1);
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//LETO - Feats:
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//Darkvision
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ModifySubraceFeat("azer", FEAT_DARKVISION, 1);
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//Appearance: Azer - Permanent.
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CreateSubraceAppearance("azer", TIME_BOTH, APPEARANCE_TYPE_AZER_MALE, APPEARANCE_TYPE_AZER_FEMALE);
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//Spell Resistance: 13 + 1 Per Level.
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CreateSubraceSpellResistance("azer", 13, 53);
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//:::::::::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Halfling - Pixie ::::::::
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//:::::::::::::::::::::::::::::::::::::::
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//Subrace Name: Pixie
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//Properties from the Skin:
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//AC Bonus +1
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//Damage Reduction: +1 Soak 5 Damage
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//Abilities from the unique item:
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//Cast Spell: Confusion (10) 1 Use/Day
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//Cast Spell: Entangle (5) 1 Use/Day
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//Cast Spell: Invisibility (3) 1 Use/Day
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//Cast Spell: Lesser Dispel (5) 1 Use/Day
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//Cast Spell: Polymorph Self (7) 1 Use/Day
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//Must be: Halfling.
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//ECL: +3
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CreateSubrace(RACIAL_TYPE_HALFLING, "pixie", "sha_pcl_pixie", "sha_subrace_pixi", FALSE, 0, FALSE, 0, 3);
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//LETO - Change ability scores:
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//Ability Bonus: Charisma +6
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//Ability Bonus: Dexterity +8
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//Ability Bonus: Intelligence +6
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//Ability Bonus: Wisdom +4
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//Decreased Ability Score: Constitution -4
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//Decreased Ability Score: Strength -4
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//Movement Speed: Fast
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struct SubraceBaseStatsModifier PixieStats = CustomBaseStatsModifiers(-4, 8, -4, 6, 4, 6, MOVEMENT_SPEED_FAST);
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CreateBaseStatModifier("pixie", PixieStats, 1);
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//LETO - Feats:
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//Darkvision
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//Bonus Feat: Dodge
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ModifySubraceFeat("pixie", FEAT_DARKVISION, 1);
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ModifySubraceFeat("pixie", FEAT_DODGE, 1);
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//Alignment Restriction: Neutral Only.
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CreateSubraceAlignmentRestriction("pixie", FALSE, TRUE, FALSE);
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//Class Restriction: Can only be either: Bard, Rogue, Sorcerer or Wizard.
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CreateSubraceClassRestriction("pixie", FALSE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE);
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//Favored Class: Sorcerer.
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AddSubraceFavoredClass("pixie", CLASS_TYPE_SORCERER, CLASS_TYPE_SORCERER);
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//Appearance Change: Permanent - Pixie
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CreateSubraceAppearance("pixie", TIME_BOTH, APPEARANCE_TYPE_FAIRY, APPEARANCE_TYPE_FAIRY);
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//Effect: Visual Effect - Fairy Dust.
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AddSubraceEffect("pixie", EFFECT_TYPE_VISUALEFFECT, VFX_DUR_PIXIEDUST, FALSE, DURATION_TYPE_PERMANENT, 0.0, TIME_BOTH);
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//Spell Resistance: Base (at Level 1): 15, Max(at Level 40): 55.
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CreateSubraceSpellResistance("pixie", 15, 55);
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//Can only use tiny weapons.
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//Can only wear clothing. Can't use any shields.
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//SubraceRestrictUseOfItems("pixie", ITEM_TYPE_WEAPON_SIZE_TINY | ITEM_TYPE_ARMOR_TYPE_CLOTH, TIME_BOTH, ITEM_TYPE_REQ_ONLY_ALLOW);
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//:::::::::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Half-Orc - Ogre :::::::::
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//:::::::::::::::::::::::::::::::::::::::
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//Subrace Name: Ogre
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//Properties from the Skin:
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//AC Bonus +5
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//Must be: Half-Orc
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//ECL: + 2
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CreateSubrace(RACIAL_TYPE_HALFORC, "ogre", "sha_pcl_ogre", "", FALSE, 0, FALSE, 0, 2);
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//LETO - Change ability scores:
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//Ability Bonus: Constitution +4
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//Ability Bonus: Strength +6
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//Decreased Ability Score: Charisma -4
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//Decreased Ability Score: Dexterity -2
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//Decreased Ability Score: Intelligence -4
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struct SubraceBaseStatsModifier OgreStats = CustomBaseStatsModifiers(6, -2, 4, -4, 0, -4, MOVEMENT_SPEED_CURRENT);
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CreateBaseStatModifier("ogre", OgreStats, 1);
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//LETO - Feats:
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//Darkvision
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//Bonus Feat: Armor Proficiency (light)
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//Bonus Feat: Armor Proficiency (medium)
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//Bonus Feat: Shield Proficiency
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//Bonus Feat: Weapon Proficiency (martial)
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//Bonus Feat: Weapon Proficiency (simple)
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ModifySubraceFeat("ogre", FEAT_DARKVISION, 1);
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ModifySubraceFeat("ogre", FEAT_ARMOR_PROFICIENCY_LIGHT, 1);
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ModifySubraceFeat("ogre", FEAT_ARMOR_PROFICIENCY_MEDIUM, 1);
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ModifySubraceFeat("ogre", FEAT_SHIELD_PROFICIENCY, 1);
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ModifySubraceFeat("ogre", FEAT_WEAPON_PROFICIENCY_MARTIAL, 1);
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ModifySubraceFeat("ogre", FEAT_WEAPON_PROFICIENCY_SIMPLE, 1);
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//LETO - Skills:
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//Decreased Skill Modifier: Move Silently -5
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//Decreased Skill Modifier: Hide -8
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ModifySubraceSkill("ogre", SKILL_HIDE, -8, 1, FALSE);
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ModifySubraceSkill("ogre", SKILL_MOVE_SILENTLY, -5, 1, FALSE);
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//Alignment Restriction - Cannot be Lawful.
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CreateSubraceAlignmentRestriction("ogre", TRUE, TRUE, TRUE, FALSE);
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//Appearance: Ogre - Permanent.
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CreateSubraceAppearance("ogre", TIME_BOTH, APPEARANCE_TYPE_OGRE_CHIEFTAIN, APPEARANCE_TYPE_OGREB);
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//Can't use any Tiny weapons (Too big to hold them!!)
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//SubraceRestrictUseOfItems("ogre", ITEM_TYPE_WEAPON_SIZE_TINY, TIME_BOTH);
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//:::::::::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Half-Orc - Troll ::::::::
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//:::::::::::::::::::::::::::::::::::::::
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//Subrace Name: Troll
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//Properties from the Skin:
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//AC Bonus +4
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//Regeneration +3
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//Decreased Skill Modifier: Hide -8
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//Decreased Skill Modifier: Move Silently -5
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//Must be: Half-Orc
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//ECL: + 2
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CreateSubrace(RACIAL_TYPE_HALFORC, "troll", "sha_pcl_troll","", FALSE, 0, FALSE, 0, 2);
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//LETO - Change ability scores:
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//Ability Bonus: Constitution +6
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//Ability Bonus: Strength +6
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//Decreased Ability Score: Charisma -4
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//Decreased Ability Score: Intelligence -4
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//Decreased Ability Score: Wisdom -2
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struct SubraceBaseStatsModifier TrollStats = CustomBaseStatsModifiers(6, 0, 6, -4, -2, -4, MOVEMENT_SPEED_CURRENT);
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CreateBaseStatModifier("troll", TrollStats, 1);
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//LETO - Feats:
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//Darkvision
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ModifySubraceFeat("troll", FEAT_DARKVISION, 1);
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//LETO - Skills:
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//Decreased Skill Modifier: Move Silently -5
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//Decreased Skill Modifier: Hide -8
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ModifySubraceSkill("troll", SKILL_HIDE, -8, 1, FALSE);
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ModifySubraceSkill("troll", SKILL_MOVE_SILENTLY, -5, 1, FALSE);
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//Appearance: Troll - Permanent.
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CreateSubraceAppearance("troll", TIME_BOTH, APPEARANCE_TYPE_TROLL_CHIEFTAIN, APPEARANCE_TYPE_TROLL_SHAMAN);
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//Can't use any Tiny weapons (Too big to hold them!!)
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//SubraceRestrictUseOfItems("troll", ITEM_TYPE_WEAPON_SIZE_TINY, TIME_BOTH);
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//Favored Class: Fighter.
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AddSubraceFavoredClass("troll", CLASS_TYPE_FIGHTER, CLASS_TYPE_FIGHTER);
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//:::::::::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Halfling - Bugbear ::::::
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//:::::::::::::::::::::::::::::::::::::::
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//Subrace Name: Bugbear.
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//Properties from the Skin:
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//AC Bonus +3
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//Must be: Halfling.
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//ECL: + 1
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CreateSubrace(RACIAL_TYPE_HALFLING, "bugbear", "sha_pcl_bugbear", "", FALSE, 0 , FALSE, 0, 1);
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//LETO - Change ability scores:
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//Ability Bonus: Constitution +2
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//Ability Bonus: Strength +4
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//Decreased Ability Score: Charisma -2
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struct SubraceBaseStatsModifier BugbearStats = CustomBaseStatsModifiers(4, 0, 2, 0, 0, -2, MOVEMENT_SPEED_CURRENT);
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CreateBaseStatModifier("bugbear", BugbearStats, 1);
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//LETO - Feats:
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//Darkvision
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//Bonus Feat: Armor Proficiency (light)
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//Bonus Feat: Shield Proficiency
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//Bonus Feat: Weapon Proficiency (simple)
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ModifySubraceFeat("bugbear", FEAT_DARKVISION, 1);
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ModifySubraceFeat("bugbear", FEAT_ARMOR_PROFICIENCY_LIGHT, 1);
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ModifySubraceFeat("bugbear", FEAT_SHIELD_PROFICIENCY, 1);
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ModifySubraceFeat("bugbear", FEAT_WEAPON_PROFICIENCY_SIMPLE, 1);
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//Apearance: Bugbear - Permanent.
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CreateSubraceAppearance("bugbear", TIME_BOTH, APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_A, APPEARANCE_TYPE_BUGBEAR_A);
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//:::::::::::::::::::::::::::::::::::::::
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//:::: SUBRACE: Halfling - Goblin :::::::
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//:::::::::::::::::::::::::::::::::::::::
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//Subrace Name: Goblin
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//Must be: Halfling.
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CreateSubrace(RACIAL_TYPE_HALFLING, "goblin");
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//LETO - Change ability scores:
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//Decreased Ability Score: Charisma -2
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struct SubraceBaseStatsModifier GoblinStats = CustomBaseStatsModifiers(0, 0, 0, 0, 0, -2, MOVEMENT_SPEED_CURRENT);
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CreateBaseStatModifier("goblin", GoblinStats, 1);
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//LETO - Feats:
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//Darkvision
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ModifySubraceFeat("goblin", FEAT_DARKVISION, 1);
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//Apearance: Goblin - Permanent.
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CreateSubraceAppearance("goblin", TIME_BOTH, APPEARANCE_TYPE_GOBLIN_CHIEF_A, APPEARANCE_TYPE_GOBLIN_A);
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//::::::::::::::::::::::::::::::::::::
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//::::: SUBRACE: Undead - Lich :::::::
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//::::::::::::::::::::::::::::::::::::
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//This is an example of how you can equip different skins on Players at different level.
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//So that you do not necessarily have to give all subrace feats at once.
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//Subrace Name: Lich
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//Properties from the Skin:
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//Level 1:
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//Damage Reduction: +1 Soak 15 Damage
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//Turn Resistance +4
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//Immunity: Damage Type: Cold 100% Immunity Bonus
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//Immunity: Damage Type: Electrical 100% Immunity Bonus
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//Level 5:
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//Gains - Immunity: Miscellaneous: Disease
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//Level 10:
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//Gains - Immunity: Miscellaneous: Poison
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//Level 15:
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//Gains - Immunity: Miscellaneous: Paralysis
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//Level 20:
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//Gains - Immunity: Miscellaneous: Level/Ability Drain
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//Level 25:
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//Gains - Immunity: Miscellaneous: Mind-Affecting Spells
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//Level 30:
|
||
|
//Gains - Immunity: Miscellaneous: Death Magic
|
||
|
|
||
|
//Level 35:
|
||
|
//Gains - Immunity: Miscellaneous: Sneak Attack
|
||
|
|
||
|
//Level 40:
|
||
|
//Gains - Immunity: Miscellaneous: Critical Hits
|
||
|
|
||
|
|
||
|
//Abilities from the unique item:
|
||
|
//Cast Spell: Destruction (13) 1 Use/Day
|
||
|
//Cast Spell: Vampiric Touch (5) 1 Use/Day
|
||
|
|
||
|
//Human. Light Sensitive. Takes 4 Divine Damage While in Sunlight.
|
||
|
//ECL: + 3
|
||
|
//Undead
|
||
|
CreateSubrace(RACIAL_TYPE_HUMAN, "lich", "sha_pcl_lich", "sha_subrace_lich", TRUE, 4, FALSE, 0, 3, TRUE);
|
||
|
|
||
|
|
||
|
//LETO - Change ability scores:
|
||
|
//Level 1:
|
||
|
//Ability Bonus: Charisma +2
|
||
|
//Ability Bonus: Intelligence +2
|
||
|
//Ability Bonus: Wisdom +2
|
||
|
struct SubraceBaseStatsModifier LichStats = CustomBaseStatsModifiers(0, 0, 0, 2, 2, 2, MOVEMENT_SPEED_CURRENT);
|
||
|
CreateBaseStatModifier("lich", LichStats, 1);
|
||
|
|
||
|
|
||
|
//Can also be Elf.
|
||
|
AddAdditionalBaseRaceToSubrace("lich", RACIAL_TYPE_ELF);
|
||
|
|
||
|
//Can also be Half-Elf.
|
||
|
AddAdditionalBaseRaceToSubrace("lich", RACIAL_TYPE_HALFELF);
|
||
|
|
||
|
//The different skins to be equipped at different levels...
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich1", 5);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich2", 10);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich3", 15);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich4", 20);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich5", 25);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich6", 30);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich7", 35);
|
||
|
AddAdditionalSkinsToSubrace("lich", "sha_pcl_lich8", 40);
|
||
|
|
||
|
//Alignment Restriction - Must be Evil.
|
||
|
CreateSubraceAlignmentRestriction("lich", FALSE, FALSE, TRUE);
|
||
|
|
||
|
//Class Restriction - Can only be Wizard or Sorcerer.
|
||
|
CreateSubraceClassRestriction("lich", FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE);
|
||
|
|
||
|
//Spell Resistance: 10 + 1/2 Per Level.
|
||
|
CreateSubraceSpellResistance("lich", 10, 30);
|
||
|
|
||
|
//Appearance: Lich - Permanent.
|
||
|
CreateSubraceAppearance("lich", TIME_BOTH, APPEARANCE_TYPE_LICH, APPEARANCE_TYPE_HEURODIS_LICH);
|
||
|
|
||
|
//Favored Class: Pale Master
|
||
|
AddSubraceFavoredClass("lich", CLASS_TYPE_WIZARD, CLASS_TYPE_WIZARD);
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//::::::::::::::::::::::
|
||
|
//:::SUBRACE: Vampire ::
|
||
|
//::::::::::::::::::::::
|
||
|
|
||
|
//Subrace Name: Vampire
|
||
|
|
||
|
//Properties from the Skin:
|
||
|
|
||
|
//Level 1:
|
||
|
//Damage Vulnerability: Divine 100% Damage Vulnerability
|
||
|
//Decreased Saving Throws: Divine -5
|
||
|
//Regeneration +1
|
||
|
|
||
|
//Level 5:
|
||
|
//Gains - Immunity: Miscellaneous: Paralysis
|
||
|
|
||
|
//Level 10:
|
||
|
//Gains - Immunity: Miscellaneous: Poison
|
||
|
|
||
|
//Level 15:
|
||
|
//Gains - Immunity: Miscellaneous: Disease
|
||
|
|
||
|
//Level 20:
|
||
|
//Gains - Immunity: Miscellaneous: Death Magic
|
||
|
// Regeneration Increases by +1
|
||
|
|
||
|
//Level 25:
|
||
|
//Gains - Immunity: Miscellaneous: Level/Ability Drain
|
||
|
|
||
|
//Level 30:
|
||
|
//Gains - Immunity: Miscellaneous: Mind-Affecting Spells
|
||
|
|
||
|
//Level 35:
|
||
|
//Gains - Immunity: Miscellaneous: Sneak Attack
|
||
|
|
||
|
|
||
|
//Level 40:
|
||
|
//Gains - Immunity: Miscellaneous: Critical Hits
|
||
|
// Regeneration Increases by +1
|
||
|
|
||
|
//NOTE: Final Regeneration rate (At Level 40) is +3.
|
||
|
|
||
|
|
||
|
//Human. Light Sensitive. Takes 2 Divine Damage while in Sunlight.
|
||
|
//ECL: + 3
|
||
|
//Undead
|
||
|
CreateSubrace(RACIAL_TYPE_HUMAN, "vampire", "sha_pcl_vamp001", "sha_subrace_vamp", TRUE, 2, FALSE, 0, 3, TRUE);
|
||
|
|
||
|
|
||
|
//LETO - Change ability scores:
|
||
|
//Level 1:
|
||
|
//Decreased Ability Score: Charisma -2
|
||
|
struct SubraceBaseStatsModifier VampireStats = CustomBaseStatsModifiers(0, 0, 0, 0, 0, -2, MOVEMENT_SPEED_CURRENT);
|
||
|
CreateBaseStatModifier("vampire", VampireStats, 1);
|
||
|
|
||
|
//LETO - Feats:
|
||
|
//Darkvision
|
||
|
ModifySubraceFeat("vampire", FEAT_DARKVISION, 1);
|
||
|
|
||
|
//Can also be Elf
|
||
|
AddAdditionalBaseRaceToSubrace("vampire", RACIAL_TYPE_ELF);
|
||
|
|
||
|
//Can also be Half-Elf
|
||
|
AddAdditionalBaseRaceToSubrace("vampire", RACIAL_TYPE_HALFELF);
|
||
|
|
||
|
//Skins that are equipped at certain levels...
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp002", 5);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp003", 10);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp004", 15);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp005", 20);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp006", 25);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp007", 30);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp008", 35);
|
||
|
AddAdditionalSkinsToSubrace("vampire", "sha_pcl_vamp009", 40);
|
||
|
|
||
|
//Alignment Restriction: Can only be evil.
|
||
|
CreateSubraceAlignmentRestriction("vampire", FALSE, FALSE, TRUE);
|
||
|
|
||
|
//Appearance: Change the Appearance to a Vampire during night time, and revert back to normal during day time.
|
||
|
CreateSubraceAppearance("vampire", TIME_NIGHT, APPEARANCE_TYPE_VAMPIRE_MALE, APPEARANCE_TYPE_VAMPIRE_FEMALE, 1);
|
||
|
|
||
|
//Temporary Stats: Bonuses at Night time.
|
||
|
//Increase Strength by 6 points, Dexterity by 4 points, Consitution by 4, Charisma by 2, and AC by 5 and AB 10 during the Night.
|
||
|
struct SubraceStats VampStats1 = CreateCustomStats(SUBRACE_STAT_MODIFIER_TYPE_POINTS, 6.0, 4.0, 4.0, 0.0, 0.0, 2.0, 5.0, 10.0);
|
||
|
CreateTemporaryStatModifier("vampire", VampStats1, TIME_NIGHT);
|
||
|
|
||
|
//Favored Class: Rogue.
|
||
|
AddSubraceFavoredClass("vampire", CLASS_TYPE_ROGUE, CLASS_TYPE_ROGUE);
|
||
|
|
||
|
}
|