52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: FileName wr_givegear
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 13.05.2007 22:20:08
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//:://////////////////////////////////////////////
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void main()
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{
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// Give the speaker some gold
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GiveGoldToCreature(GetPCSpeaker(), 2250);
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// Give the speaker some XP
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GiveXPToCreature(GetPCSpeaker(), 1000);
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// Give the speaker the items
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CreateItemOnObject("whiterosekey", GetPCSpeaker(), 1);
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CreateItemOnObject("whiterosesigne", GetPCSpeaker(), 1);
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CreateItemOnObject("whiterosestand", GetPCSpeaker(), 1);
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object oPC = GetPCSpeaker();
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object oTarget;
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_HOLY), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_HOLY), GetLocation(oTarget));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUPER_HEROISM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUPER_HEROISM), GetLocation(oTarget));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), GetLocation(oTarget));
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}
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