31 lines
949 B
Plaintext
31 lines
949 B
Plaintext
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//::///////////////////////////////////////////////
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//:: Death Database Naming
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//:: death_db_name
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Constants
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//:://////////////////////////////////////////////
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// The strDeathDatabaseName string variable indicates the
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// the name of the database for persistant storage of
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// flags to catch "cheaters" and to save exp buy back cost
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const string strDeathDatabaseName = "ModuleDeathDatabase";
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//:://////////////////////////////////////////////
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//:: Method: dhDeathGetDatabaseName
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//:: Created By: Dauvis
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//:: Created On: 7/13/03
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//::
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//:: This function returns the campaign name to where
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//:: player's death information should be stored. This should
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//:: allow the build more control.
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//:://////////////////////////////////////////////
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string dhDeathGetDatabaseName(object oPlayer)
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{
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return strDeathDatabaseName;
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}
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