Shargast_PRC8/_module/Chapter 1/nss/zep_arm_on_death.nss

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2024-08-03 14:13:18 -04:00
void main()
{
// Keep merchants and other armor stands from going hostile
object oPC = GetLastAttacker();
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 50, oPC);
// Don't fade
SetIsDestroyable(FALSE,FALSE,TRUE);
}