#include "x2_inc_switches" void main() { //if you are using another spellscript override you will need to execute the //"f_vampirespells" script right before returning to the spell. If an altered //spell is ran by f_vampirespells SetModuleOverrideSpellScriptFinished will be //set (see x2_inc_switches and x2_inc_spellhook for more info). //SetModuleOverrideSpellscript("f_vampirespells"); }