#include "x2_inc_switches"

void main()
{
//if you are using another spellscript override you will need to execute the
 //"f_vampirespells" script right before returning to the spell. If an altered
 //spell is ran by f_vampirespells SetModuleOverrideSpellScriptFinished will be
 //set (see x2_inc_switches and x2_inc_spellhook for more info).
//SetModuleOverrideSpellscript("f_vampirespells");
}