//////////////////////////////////////////////////////////////////////////////// // // Map Exploration by Map // opw_map_exp_map // By Don Anderson // dandersonru@msn.com // // Place this in the Area OnEnter Event // //////////////////////////////////////////////////////////////////////////////// void main() { object oPC = GetEnteringObject(); object oArea = GetArea(oPC); string sArea = GetTag(oArea); string sMExplore = "RegionMap"; string sWPExplore = "REGION_MAP"; //Use these to save CPU Cycles if(GetIsDM(oPC) == TRUE) return; if(GetIsDMPossessed(oPC) == TRUE) return; if(GetIsPC(oPC) == FALSE) return; object oMap = GetFirstItemInInventory(oPC); object oWPExplore = GetNearestObjectByTag("REGION_MAP",oPC,1); string sName = GetName(oWPExplore); string sMap; string sTag; string sResRef; //Now Loop Through Inventory and search for Maps while(oMap != OBJECT_INVALID) { sResRef = GetResRef(oMap); sMap = GetStringLeft(sTag,4); //Found a Map if(sMap == "map_") { sTag = GetTag(oMap); //Found our Area Map if(sTag == sName) { ExploreAreaForPlayer(oArea,GetEnteringObject()); return; } } oMap = GetNextItemInInventory(oPC); } }