//////////////////////////////////////////////////////////////////////////////// // Olander's Jumping and Climbing // opw_inc_jump // By Don Anderson // dandersonru@msn.com // //////////////////////////////////////////////////////////////////////////////// #include "x0_i0_assoc" void JumpAssociates(object oPC) { location lLoc = GetLocation(oPC); int nNth = 1; object oHench = GetHenchman(oPC, nNth); object oFam = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); if(GetIsObjectValid(oFam)) { if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND, oFam)) { AssignCommand(oFam, JumpToLocation(lLoc)); } } object oAni = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); if(GetIsObjectValid(oAni)) { if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND, oAni)) { AssignCommand(oAni, JumpToLocation(lLoc)); } } object oSum = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC); if(GetIsObjectValid(oSum)) { if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND, oSum)) { AssignCommand(oSum, JumpToLocation(lLoc)); } } object oDom = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); if(GetIsObjectValid(oDom)) { if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND, oDom)) { AssignCommand(oDom, JumpToLocation(lLoc)); } } while(oHench != OBJECT_INVALID) { if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND, oHench)) { AssignCommand(oHench, JumpToLocation(lLoc)); object oFam = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oHench); if(GetIsObjectValid(oFam)) AssignCommand(oFam, JumpToLocation(lLoc)); object oAni = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oHench); if(GetIsObjectValid(oAni)) AssignCommand(oAni, JumpToLocation(lLoc)); object oSum = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oHench); if(GetIsObjectValid(oSum)) AssignCommand(oSum, JumpToLocation(lLoc)); object oDom = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); if(GetIsObjectValid(oDom)) AssignCommand(oDom, JumpToLocation(lLoc)); } oHench = GetHenchman(oPC, nNth++); } } //void main(){}