//////////////////////////////////////////////////////////////////////////////// // // Olander's AI // nw_c2_default9 // by Don Anderson // dandersonru@msn.com // // OnSpawn // //////////////////////////////////////////////////////////////////////////////// //NWN Bases #include "x0_i0_anims" #include "x0_i0_treasure" #include "x2_inc_switches" //NPC Faction Setup for Allegiance System #include "oas_inc" #include "oai_inc_ai" #include "oai_inc_spawn" void main() { object oNPC = OBJECT_SELF; /******************************************************************************/ //: MAIN SETUP // * LEAVE THESE ALONE!! //Sets up the Shouts the NPC Will Listen To SetListeningPatterns(); //Sets up Personal Characteristics of Each NPC WhoAmI(); //: MAIN SETUP /******************************************************************************/ //Olander's Pack Animals string sPA = GetTag(oNPC); if(sPA == "PackAnimal") { SetLocalInt(oNPC,"FACTION",1000);//Just to Pass the Checks SetLocalInt(oNPC,"PACKANIMAL",1); } }