//////////////////////////////////////////////////////////////////////////////// // // Olander's AI // oai_cust_hb // by Don Anderson // dandersonru@msn.com // // Place your custom heartbeat requirements here. // //////////////////////////////////////////////////////////////////////////////// void main() { //Example /* ExecuteScript("blah_blah", OBJECT_SELF); */ /******************************************************************************/ //:: PLACE CUSTOM HEARTBEAT STUFF BELOW HERE object oNPC = OBJECT_SELF; //Olander's Pack Animals int nPA = GetLocalInt(oNPC,"PACKANIMAL"); if(nPA == 1) { ExecuteScript("opa_pack_command", oNPC); return; } //Olander's Horses int nHorse = GetLocalInt(OBJECT_SELF,"HORSE"); if(nHorse == 1) { ExecuteScript("hor_hors_command", oNPC); return; } //Check for Command Mode in Allegiance System int nSquad = GetLocalInt(oNPC,"OAS_SQUAD"); if(nSquad == 1) { ExecuteScript("oas_sqd_command", oNPC); } }