//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } else if (nUser = 997) { PlaySound("as_na_rockfalgl1"); effect eFX = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, OBJECT_SELF,3.0f); eFX = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, OBJECT_SELF,3.0f); eFX = EffectVisualEffect(VFX_IMP_DOOM); ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, OBJECT_SELF,1.0f); PlaySound("as_na_rockfalgl1"); object oTarget = GetObjectByTag(GetLocalString(OBJECT_SELF,"T1_OBJ_MYTARGET")); eFX = EffectVisualEffect(VFX_IMP_DESTRUCTION); ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, OBJECT_SELF,1.0f); eFX = EffectVisualEffect(VFX_IMP_DEATH_L); ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, OBJECT_SELF,1.0f); location lLoc = GetLocation(OBJECT_SELF); DestroyObject(OBJECT_SELF,0.0f); // ActionWait(2.0f); object oWarrior = CreateObject(OBJECT_TYPE_CREATURE,"gz_npc_guardstat",lLoc,FALSE); eFX = EffectVisualEffect(VFX_FNF_SMOKE_PUFF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eFX, oWarrior,3.0f); eFX = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFX, oWarrior); SetLocalLocation(oWarrior,"T1_NPC_SPAWNPOS",GetLocation(oWarrior)); AssignCommand(oWarrior, ActionSpeakString("Now thou shall pay for your greed!")); } }