44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Deadly Holy Trap
|
||
|
//:: NW_T1_HolyDeadC
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
Strikes the entering undead with a dose of holy
|
||
|
water for 12d10 damage.
|
||
|
Altered to support PC Vampires - Fallen
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Preston Watamaniuk
|
||
|
//:: Created On: July 4th, 2001
|
||
|
//:://////////////////////////////////////////////
|
||
|
#include "f_vampire_spls_h"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
//Declare major variables
|
||
|
object oTarget = GetEnteringObject();
|
||
|
int nAC = GetAC(oTarget);
|
||
|
//Make attack roll
|
||
|
int nRoll = d20() + 10 + 8;
|
||
|
effect eDam = EffectDamage(d10(12), DAMAGE_TYPE_DIVINE);
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
|
||
|
if (nRoll > 0)
|
||
|
{
|
||
|
if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || GetIsVampire(oTarget))
|
||
|
{
|
||
|
//Apply Holy Damage and VFX impact
|
||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
eDam = EffectDamage(d4(8), DAMAGE_TYPE_DIVINE);
|
||
|
//Apply Holy Damage and VFX impact
|
||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|