58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: NW_S3_HERB.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Various herbs to offer bonuses to the player using
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them.
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Belladonna:
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Garlic:
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "f_vampire_h"
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void main()
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{
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int nID = GetSpellId();
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// * Belladonna
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if (nID == 409)
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{
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object oTarget = GetSpellTargetObject();
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effect eVisual = EffectVisualEffect(VFX_IMP_AC_BONUS);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVisual, oTarget);
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effect eACBonus = VersusRacialTypeEffect(EffectACIncrease(5), RACIAL_TYPE_SHAPECHANGER);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eACBonus, oTarget, 60.0);
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}
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else
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// * Garlic; protection against Vampires
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// * Lowers charisma
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// Altered: as a vampire garlic will make you lose all your bonuses for a minute! (ow)
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if (nID == 410)
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{
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object oTarget = GetSpellTargetObject();
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effect eAttackBonus = VersusRacialTypeEffect(EffectAttackIncrease(2), RACIAL_TYPE_UNDEAD);
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effect eCharisma = EffectAbilityDecrease(ABILITY_CHARISMA, 1);
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effect eVisual = EffectVisualEffect(VFX_IMP_AC_BONUS);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVisual, oTarget);
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if(GetIsVampire(oTarget))
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{
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eVisual = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVisual, oTarget, 60.0);
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Vampire_Remove_Stats(oTarget);
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Vampire_Equipment_Removal(oTarget);
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FloatingTextStringOnCreature("The garlic hides your vampiric abilities for a time.", oTarget);
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DelayCommand(60.0, Vampire_Apply_Stats(oTarget));
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DelayCommand(60.0, Vampire_Equipment_Creation(oTarget));
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAttackBonus, oTarget, 60.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCharisma, oTarget, 60.0);
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}
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}
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}
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