Rune_PRC8/_module/nss/example_mod1.nss

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2024-09-13 09:10:39 -04:00
void main()
{ //used in onspawn to paralyze the creature permanently
effect eE = ExtraordinaryEffect(EffectParalyze());
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eE, OBJECT_SELF);
}