//:://///////////////////////////////////////////// //:: Name On Succeful Rest Event //:: FileName asg_onr_dbplayer //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Place in your OnRestEvetns use as ExecuteScript("asg_onr_dbplayer",GetModule()); */ //::////////////////////////////////////////////// //:: Created By: Donny Wilbanks //:: Created On: 6/24/03 //::////////////////////////////////////////////// #include "asg_i_dbplayer" void main() { int iRestEvent = GetLastRestEventType(); object oPlayer = GetLastPCRested(); if (GetIsPC(oPlayer)) { if (iRestEvent==REST_EVENTTYPE_REST_FINISHED) { // On Succesful Rest Update Player Recored PlayerDatabase("W",oPlayer); } } }