//Trinity Emote System, by Tab void main() { object oPC = GetPCSpeaker(); object user = GetLastUsedBy(); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLEEP), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLEEP), GetLocation(oTarget)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 45.0f)); DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_REST,user)); }