void CreateFire(); void main() { object firebomb; if (GetIsObjectValid(firebomb = GetItemPossessedBy(OBJECT_SELF,"firebomb")) && GetLocalInt(OBJECT_SELF,"firebomb") != 1) { talent tUse = GetCreatureTalentRandom(TALENT_CATEGORY_BENEFICIAL_HEALING_POTION); { ClearAllActions(); DelayCommand(1.0, ActionUseTalentOnObject(tUse, OBJECT_SELF)); } } { effect eFireEffect = SupernaturalEffect(EffectVisualEffect(VFX_IMP_FLAME_M)); float time = 1.7; // delay for potion quaffing animation object target = GetObjectByTag("Mared"); // change the target to whatever creature you want to get smoked. location targetLoc = GetLocation(OBJECT_SELF); location startLoc = GetLocation(OBJECT_SELF); // go! ActionMoveToLocation(targetLoc,TRUE); { time = time + 1.3; DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFireEffect,OBJECT_SELF)); DelayCommand(1.0,CreateFire()); { ActionSpeakString("What's happening?!"); DelayCommand(1.0,CreateFire()); effect eVisual = EffectVisualEffect(VFX_FNF_FIREBALL, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, GetObjectByTag("Mared")); } } } } void CreateFire() { object fire = CreateObject(OBJECT_TYPE_PLACEABLE,"plc_flamelarge",GetLocation(OBJECT_SELF)); DestroyObject(fire,IntToFloat(d6() + 3)); { effect eVisual = EffectDeath(FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, GetObjectByTag("Mared")); ActionSpeakString("AARRRGGGHHHHH!!!!!!!!!!!"); } }