void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(250, DAMAGE_TYPE_COLD, DAMAGE_POWER_ENERGY), oPC); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ICESTORM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ICESTORM), GetLocation(oTarget)); }