object oDeny; void main() { object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return; if (GetTag(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)) != "PVPHELM") { oDeny = GetWaypointByTag("trin_home_01"); AssignCommand(oPC, JumpToObject(oDeny)); return; } }