void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; location lTarget; oTarget = GetWaypointByTag("wp_goto_jail"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); FloatingTextStringOnCreature("You are in Jail Because you pushed through a wall.... that is cheating. No way out, respawn!", oPC); FloatingTextStringOnCreature("You are in Jail Because you pushed through a wall.... that is cheating. No way out, respawn!", oPC); FloatingTextStringOnCreature("You are in Jail Because you pushed through a wall.... that is cheating. No way out, respawn!", oPC); effect eEffect; eEffect = EffectDamage(1000, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); DelayCommand(20.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC)); oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget)); }