void main() { object oPC = GetPCSpeaker(); effect eEffect; eEffect = EffectDamage(65, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); object oTarget; oTarget = oPC; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUND_BURST), GetLocation(oTarget)); oTarget = oPC; eEffect = EffectDazed(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 120.0f); }