void main() { //Declare major variables int nLevel = GetCasterLevel(OBJECT_SELF); int nHP, nCnt, nDuration; nDuration = GetCasterLevel(OBJECT_SELF); //Determine bonus HP for(nCnt; nCnt <= nLevel; nCnt++) { nHP += d6(6); } effect eAttack = EffectAttackIncrease(nLevel,20); effect eDamage1 = EffectDamageIncrease(10,DAMAGE_TYPE_SLASHING); effect eDamage2 = EffectDamageIncrease(10,DAMAGE_TYPE_BLUDGEONING); effect eDamage3 = EffectDamageIncrease(10,DAMAGE_TYPE_PIERCING); effect eDamage4 = EffectDamageIncrease(7,DAMAGE_TYPE_MAGICAL); effect eSTR = EffectAbilityIncrease(ABILITY_STRENGTH,12); effect eDEX = EffectAbilityIncrease(ABILITY_DEXTERITY,12); effect eCON = EffectAbilityIncrease(ABILITY_CONSTITUTION,10); effect eDur = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); effect eSwing = EffectModifyAttacks(5); effect ePoly = EffectPolymorph(29); effect eHP = EffectTemporaryHitpoints(nHP); effect eResist1 = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING,35,0); effect eResist2 = EffectDamageResistance(DAMAGE_TYPE_PIERCING,35,0); effect eResist3 = EffectDamageResistance(DAMAGE_TYPE_SLASHING,35,0); effect eResist4 = EffectDamageResistance(DAMAGE_TYPE_ACID,10,0); effect eResist5 = EffectDamageResistance(DAMAGE_TYPE_COLD,20,0); effect eResist6 = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL,20,0); effect eResist7 = EffectDamageResistance(DAMAGE_TYPE_FIRE,20,0); effect eResist8 = EffectDamageResistance(DAMAGE_TYPE_SONIC,20,0); effect eResist9 = EffectDamageResistance(DAMAGE_TYPE_MAGICAL,7,0); effect eHaste = EffectHaste(); effect eTrue = EffectTrueSeeing(); effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP); effect eSaves = EffectSavingThrowIncrease(0,20,SAVING_THROW_TYPE_ALL); effect eRegen = EffectRegenerate(12,6.0); effect eLink = EffectLinkEffects(eAttack, ePoly); eLink = EffectLinkEffects(eLink, eDamage1); eLink = EffectLinkEffects(eLink, eDamage2); eLink = EffectLinkEffects(eLink, eDamage3); eLink = EffectLinkEffects(eLink, eDamage4); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eCON); eLink = EffectLinkEffects(eLink, eDEX); eLink = EffectLinkEffects(eLink, eSTR); eLink = EffectLinkEffects(eLink, eSwing); eLink = EffectLinkEffects(eLink, eResist1); eLink = EffectLinkEffects(eLink, eResist2); eLink = EffectLinkEffects(eLink, eResist3); eLink = EffectLinkEffects(eLink, eResist4); eLink = EffectLinkEffects(eLink, eResist5); eLink = EffectLinkEffects(eLink, eResist6); eLink = EffectLinkEffects(eLink, eResist7); eLink = EffectLinkEffects(eLink, eResist8); eLink = EffectLinkEffects(eLink, eResist9); eLink = EffectLinkEffects(eLink, eHaste); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eTrue); eLink = EffectLinkEffects(eLink, eSaves); eLink = EffectLinkEffects(eLink, eRegen); eLink = EffectLinkEffects(eLink, eHP); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration*3)); }