#include "NW_O2_CONINCLUDE" #include "x0_i0_anims" #include "x0_i0_treasure" void main() { SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); SetSpawnInCondition(NW_FLAG_DEATH_EVENT); SetListeningPatterns(); WalkWayPoints(); CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); }