//Script: cal_explode // Exploding Death void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 20, float fRadius = 15.) { ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget); object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); do { int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); } void main() { ExecuteScript("nw_c2_default7", OBJECT_SELF); ExecuteScript("tab_xpscript",OBJECT_SELF); location lSource = GetLocation(OBJECT_SELF); DelayCommand(1., ExplodeAtLocation(lSource, d12(55))); }