24 lines
696 B
Plaintext
24 lines
696 B
Plaintext
|
//////
|
||
|
// Force Effects: Bounce
|
||
|
// Force Cage
|
||
|
// Created by Solias (sorcerer@wnwn.net)
|
||
|
// http://www.wnwn.net/
|
||
|
//
|
||
|
////
|
||
|
// ffx_fc_outside - Force Cage outside trigger script
|
||
|
//
|
||
|
// the outside triggers on a force cage prevent anyone from entering the cage,
|
||
|
// this script goes in their onEnter event.
|
||
|
//
|
||
|
// note: this script is identical to the general dynamic bounce script. It is seperate
|
||
|
// to allow changes to be made without affecting other force fields.
|
||
|
|
||
|
|
||
|
#include "ffx_inc"
|
||
|
|
||
|
void main() {
|
||
|
object player = GetEnteringObject();
|
||
|
string group_tag = GetStringRight(GetTag(OBJECT_SELF), 2);
|
||
|
if(GetLocalInt(GetModule(), "ffx_group_active_" + group_tag) == 1) ffx_bounce(player, 2.0);
|
||
|
}
|