28 lines
617 B
Plaintext
28 lines
617 B
Plaintext
|
void cs_DestroyStolenItems(object oPlayer)
|
||
|
{
|
||
|
object oItem;
|
||
|
|
||
|
if (GetIsPC(oPlayer)) {
|
||
|
oItem = GetFirstItemInInventory(oPlayer);
|
||
|
while (GetIsObjectValid(oItem) == TRUE)
|
||
|
{
|
||
|
if (GetStolenFlag(oItem) == TRUE) {
|
||
|
DestroyObject(oItem);
|
||
|
}
|
||
|
oItem = GetNextItemInInventory(oPlayer);
|
||
|
}
|
||
|
|
||
|
for (nCurrentSlot = 0; nCurrentSlot <= NUM_INVENTORY_SLOTS; nCurrentSlot++)
|
||
|
{
|
||
|
oItem = GetItemInSlot(nCurrentSlot, persona);
|
||
|
if (GetIsObjectValid(oItem) && GetStolenFlag(oItem) )
|
||
|
{
|
||
|
|
||
|
DestroyObject(oItem);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|