21 lines
452 B
Plaintext
21 lines
452 B
Plaintext
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#include "sr_dragontail"
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//#include "NW_I0_GENERIC"
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void main()
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{
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior();
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}
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else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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DetermineCombatRound();
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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}
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// Tail Slap Call (Huge Dragon)
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DragonTail(2);
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}
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