RoT2_PRC8/_module/nss/cb_npc_facedown.nss

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2023-09-25 18:13:22 -04:00
void main()
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 3000.0f);
}