34 lines
408 B
Plaintext
34 lines
408 B
Plaintext
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void main()
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{
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object oPC = GetFirstPC();
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effect eEffect;
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effect eVFX = EffectVisualEffect(VFX_COM_HIT_FROST);
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while (GetIsObjectValid(oPC))
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{
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if (OBJECT_SELF==GetArea(oPC))
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{
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eEffect = EffectDamage(d8(3),DAMAGE_TYPE_COLD);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eEffect,oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eVFX,GetLocation(oPC));
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}
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oPC = GetNextPC();
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}
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}
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