26 lines
964 B
Plaintext
26 lines
964 B
Plaintext
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#include "NW_I0_GENERIC"
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void main()
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis, OBJECT_SELF);
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SetAssociateListenPatterns();
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SetListeningPatterns();
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SetAssociateState(NW_ASC_POWER_CASTING);
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SetAssociateState(NW_ASC_HEAL_AT_50);
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SetAssociateState(NW_ASC_RETRY_OPEN_LOCKS);
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SetAssociateState(NW_ASC_DISARM_TRAPS);
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SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE);
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SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE);
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SetAssociateState(NW_ASC_DISTANCE_2_METERS);
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if (GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetMaster()) == OBJECT_SELF ||
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GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetMaster()) == OBJECT_SELF ||
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GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF ||
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GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetMaster()) == OBJECT_SELF)
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{
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SetAssociateState(NW_ASC_DISTANCE_4_METERS);
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}
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}
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