RoT2_PRC8/_module/nss/at_asscpt_die.nss

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2023-09-25 18:13:22 -04:00
//Script: cal_explode
// Exploding Death
void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 20, float fRadius = 15.) {
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
do {
int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
}
void main()
{
ExecuteScript("nw_c2_default7", OBJECT_SELF);
ExecuteScript("tab_xpscript",OBJECT_SELF);
location lSource = GetLocation(OBJECT_SELF);
DelayCommand(1., ExplodeAtLocation(lSource, d12(55)));
}