REO-EE/_module/utt/_mdrn_tt_crash.utt.json
Jaysyn904 f82740bbbd Initial commit
Initial commit
2024-02-22 13:22:03 -05:00

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{
"__data_type": "UTT ",
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"Comment": {
"type": "cexostring",
"value": "Use this to lay out areas where a vehicle could move (say, an area dotted with spikes), but where a crash would occur if a vehicle went there. It will do 4 dice of damage by default; the die itself will be based on speed - d2 at up to 30% speed; d4 at up to 70% speed, and d8 above that. You could do more dice of damage; just set the integer variable CRASHDICE to the number of dice you want (8 or 12 could even be appropriate for large vehicles).\r\n"
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"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "Collision Trigger",
"id": 14759
}
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}