RATDOG/_module/nss/_inc_livingdead_.nss
Jaysyn904 d0d52fb1d0 Adding MMO systems
Added barred doors, set up more city denizen spawners, cleaned up Baleas Town Guards, Faerunized the "Holy Paladins".

Added character deleter NPC in the OOC Starting Area.
2021-09-04 01:08:04 -04:00

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const float fUnlifespan = 300.0;
string SpawnOf(object oSpawnKiller = OBJECT_INVALID)
{
string sSpawn = "";
string sKiller = GetName(oSpawnKiller, FALSE);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oSpawnKiller);
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oSpawnKiller);
string sLeftTag = GetTag(oLeft);
string sRightTag = GetTag(oRight);
if (!(GetStringRight(sKiller, 6) ==" Spawn") ||
!(GetStringRight(sKiller, 6) ==" Rat"))
if ((GetIsPC(GetMaster(oSpawnKiller))||(GetIsPC(oSpawnKiller))))
{
if ((FindSubString(sKiller, "Morg")>-1)||
(sRightTag=="vampirespawner")||
(sLeftTag=="vampirespawner")) sSpawn = "namechspawn";
/* // No Vampires on Athas
if ((FindSubString(sKiller, "Vampire")>-1)||(sRightTag=="vampirespawner")||(sLeftTag=="vampirespawner"))
{
if (GetGender(OBJECT_SELF)==GENDER_FEMALE) sSpawn = "vampirespawn_f";
else sSpawn = "vampirespawn_m";
} */
else if ((FindSubString(sKiller, "Tyrantfog")>-1)||(sRightTag=="tyrantfogspawner")) sSpawn = "zombiespawn";
else if (FindSubString(sKiller, "Ghoul")>-1) sSpawn = "ghoulspawn";
else if (FindSubString(sKiller, "Ghast")>-1) sSpawn = "ghoulspawn";
else if ((FindSubString(sKiller, "Shadow")>-1)||(sRightTag=="shadowspawner")) sSpawn = "shadowspawn";
else if (FindSubString(sKiller, "Spectre")>-1) sSpawn = "spectrespawn";
else if (FindSubString(sKiller, "Wraith")>-1) sSpawn = "wraithspawn";
else if ((FindSubString(sKiller, "Wight")>-1)||(sRightTag=="wightspawner")) sSpawn = "wightspawn";
else if (FindSubString(sKiller, "Crypt Chanter")>-1) sSpawn = "wraithspawn";
else if (FindSubString(sKiller, "Bleakborn")>-1) sSpawn = "zombiespawn";
else if (FindSubString(sKiller, "Bodak")>-1) sSpawn = "zombiespawn";
else if (FindSubString(sKiller, "T'liz")>-1) sSpawn = "namechspawn";
else if ((FindSubString(sKiller, "Meorty")>-1) ||
(FindSubString(sKiller, "Amithrang")>-1)) sSpawn = "namechspawn";
}
else // Monster Killer
{
if (FindSubString(sKiller, "Tyrantfog")>-1) sSpawn = "zombiespawn";
else if (FindSubString(sKiller, "Ghast")>-1) sSpawn = "ghoulspawn";
else if (FindSubString(sKiller, "Ghoul")>-1) sSpawn = "ghoulspawn";
else if (((FindSubString(sKiller, "Meorty")>-1) ||
(FindSubString(sKiller, "Amithrang")>-1))) sSpawn = "namechspawn";
else if (FindSubString(sKiller, "Shadow")>-1) sSpawn = "shadowspawn";
else if (FindSubString(sKiller, "Spectre")>-1) sSpawn = "spectrespawn";
else if (FindSubString(sKiller, "Crypt Chanter")>-1) sSpawn = "wraithspawn";
else if (FindSubString(sKiller, "Bleakborn")>-1) sSpawn = "zombiespawn";
else if (FindSubString(sKiller, "Bodak")>-1) sSpawn = "zombiespawn";
else if (FindSubString(sKiller, "T'liz")>-1) sSpawn = "namechspawn";
else if ((FindSubString(sKiller, "Morg")>-1)||
(sRightTag=="vampirespawner")||
(sLeftTag=="vampirespawner")) sSpawn = "namechspawn";
/* //No Vampires on Athas
{
if (GetGender(OBJECT_SELF)==GENDER_FEMALE) sSpawn = "vampirespawn_f";
else sSpawn = "vampirespawn_m";
}*/
else if (FindSubString(sKiller, "Wight")>-1) sSpawn = "wightspawn";
if (FindSubString(sKiller, "Wraith")>-1) sSpawn = "wraithspawn";
}
return sSpawn;
}
int ShadeType(object oShadeKiller = OBJECT_INVALID)
{
int iShade = 0;
string sSpawn = "";
string sKiller = GetName(oShadeKiller);
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oShadeKiller);
string sRightTag = GetTag(oRight);
if ((FindSubString(sKiller, "Shadow")>-1)||(sRightTag=="shadowspawner")) iShade = 1;
else if (FindSubString(sKiller, "Spectre")>-1) iShade = 2;
if (FindSubString(sKiller, "Wraith")>-1) iShade = 3;
return iShade;
}
int IsSpawnable(int iSpawnRace)
{
int iSpawnable = 0;
if ((iSpawnRace == RACIAL_TYPE_ANIMAL)||
(iSpawnRace == RACIAL_TYPE_BEAST)||
(iSpawnRace == RACIAL_TYPE_MAGICAL_BEAST)||
(iSpawnRace == RACIAL_TYPE_SHAPECHANGER)||
(iSpawnRace == RACIAL_TYPE_VERMIN)||
(iSpawnRace == RACIAL_TYPE_ABERRATION)||
(iSpawnRace == RACIAL_TYPE_FEY)||
(iSpawnRace == RACIAL_TYPE_GIANT)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_GOBLINOID)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_MONSTROUS)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_ORC)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_REPTILIAN)||
(iSpawnRace == RACIAL_TYPE_DRAGON)||
(iSpawnRace == RACIAL_TYPE_DWARF)||
(iSpawnRace == RACIAL_TYPE_ELF)||
(iSpawnRace == RACIAL_TYPE_GNOME)||
(iSpawnRace == RACIAL_TYPE_HALFELF)||
(iSpawnRace == RACIAL_TYPE_HALFLING)||
(iSpawnRace == RACIAL_TYPE_HUMAN)||
(iSpawnRace == RACIAL_TYPE_HALFORC))
iSpawnable = 1;
return iSpawnable;
}
int IsNonHuman(int iSpawnRace)
{
int iSpawnable = 0;
if ((iSpawnRace == RACIAL_TYPE_ANIMAL)||
(iSpawnRace == RACIAL_TYPE_BEAST)||
(iSpawnRace == RACIAL_TYPE_DRAGON)||
(iSpawnRace == RACIAL_TYPE_MAGICAL_BEAST)||
(iSpawnRace == RACIAL_TYPE_VERMIN)||
(iSpawnRace == RACIAL_TYPE_ABERRATION)||
(iSpawnRace == RACIAL_TYPE_FEY)||
(iSpawnRace == RACIAL_TYPE_GIANT) ||
(iSpawnRace == RACIAL_TYPE_HUMANOID_GOBLINOID)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_MONSTROUS)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_ORC)||
(iSpawnRace == RACIAL_TYPE_HUMANOID_REPTILIAN))
iSpawnable = 1;
return iSpawnable;
}
int UndeadCheck(object oMyKiller)
{
int iPassed = 0;
int iSpawnVFX = VFX_FNF_SUMMON_UNDEAD;
object oMyKiller = GetLastKiller();
int iRace = GetRacialType(OBJECT_SELF);
int iKillerRace = GetRacialType(oMyKiller);
int iKillerUndeadClass = GetLevelByClass(CLASS_TYPE_UNDEAD, oMyKiller);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oMyKiller);
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oMyKiller);
string sLeftTag = GetTag(oLeft);
string sRightTag = GetTag(oRight);
if ((iKillerRace==RACIAL_TYPE_UNDEAD)
||(iKillerUndeadClass>0)
||(sRightTag=="tyrantfogspawner")
||(sRightTag=="shadowspawner")
||(sRightTag=="CR_SLAM_PSISHAD1")
||(sLeftTag=="CR_SLAM_PSISHAD1")
||(sRightTag=="vampirespawner")
||(sLeftTag=="vampirespawner"))
if (IsSpawnable(iRace))
{
string sSpawnStr = SpawnOf(oMyKiller);
if (sSpawnStr != "")
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(iSpawnVFX), OBJECT_SELF);
object oSpawn = CreateObject(OBJECT_TYPE_CREATURE, sSpawnStr, GetLocation(OBJECT_SELF));
if (GetIsObjectValid(oSpawn)) iPassed = 1;
SetPortraitId(oSpawn, GetPortraitId(OBJECT_SELF));
if (GetIsPC(GetMaster(oMyKiller))||(GetIsPC(oMyKiller)))
{
SetName(oSpawn,GetName(OBJECT_SELF,FALSE)+" "+GetName(oSpawn,TRUE));
if (GetIsObjectValid(GetMaster(oMyKiller)))
AddHenchman(GetMaster(oMyKiller), oSpawn);
else AddHenchman(oMyKiller, oSpawn);
}
else
{
SetName(oSpawn,GetName(OBJECT_SELF,FALSE)+" "+GetName(oSpawn,TRUE));
//if (FindSubString(GetName(OBJECT_SELF)," Spawn")==-1) SetName(GetName(OBJECT_SELF)+ " Spawn");
ChangeFaction(oSpawn,oMyKiller);
}
int iShadeNum = 0;
if (IsNonHuman(iRace))
{
SetCreatureAppearanceType(oSpawn,GetAppearanceType(OBJECT_SELF));
iShadeNum = ShadeType(oMyKiller);
switch (iShadeNum)
{
case 1: //dark shadows
ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR)),oSpawn,7.0);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT)),oSpawn,7.0);
break;
case 2: //grey spectre
ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT)),oSpawn,7.0);
break;
case 3: //light wraith
ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_GLOW_GREY)),oSpawn,7.0);
break;
}
}
if (iShadeNum>0) //Fly off
{
DelayCommand(fUnlifespan-1.5,ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectDisappear(), oSpawn));
DestroyObject(oSpawn, fUnlifespan);
}
else // Decay and Disintegrate
{
DelayCommand(fUnlifespan-1.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_DEATH), oSpawn));
DestroyObject(oSpawn, fUnlifespan);
}
}
}
return iPassed;
}
//void main() {}