Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
67 lines
1.1 KiB
JSON
67 lines
1.1 KiB
JSON
{
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"TlkPath": "./ra_tdog.tlk",
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"OutputPath": "./output/",
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"HakList": [
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{
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"Name": "ratdog_top",
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"Path": "./ratdog_top/",
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"CompileModels": false
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},
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{
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"Name": "ratdog_content",
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"Path": "./ratdog_content/",
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"CompileModels": false
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},
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{
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"Name": "ttr01_retex",
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"Path": "./ttr01_retex/",
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"CompileModels": false
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},
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{
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"Name": "tdc01_retex",
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"Path": "./tdc01_retex/",
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"CompileModels": false
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},
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{
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"Name": "tin01_retex",
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"Path": "./tin01_retex/",
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"CompileModels": false
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},
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{
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"Name": "tdm01_zwer_mines",
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"Path": "./tdm01_zwer_mines/",
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"CompileModels": false
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},
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{
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"Name": "bio_plc_override",
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"Path": "./bio_plc_override/",
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"CompileModels": false
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},
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{
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"Name": "tde01_pq_retex",
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"Path": "./tde01_pq_retex/",
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"CompileModels": false
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},
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{
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"Name": "tcn01_retex",
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"Path": "./tcn01_retex/",
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"CompileModels": false
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},
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{
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"Name": "biocastles_ee",
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"Path": "./biocastles_ee/",
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"CompileModels": false
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},
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]
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} |