17 lines
430 B
Plaintext
17 lines
430 B
Plaintext
//#include "nui_i_main"
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#include "inc_perchest"
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#include "inc_transform"
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void main()
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{
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// Get the last player to use targeting mode
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object oPC = GetLastPlayerToSelectTarget();
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object oTarget = GetTargetingModeSelectedObject();
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vector vPosition = GetTargetingModeSelectedPosition();
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PC_HandleDepositEvent(oPC, oTarget, vPosition);
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VT_HandleTargetEvent(oPC, oTarget, vPosition);
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//NUI_HandleEvents(oPC);
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} |