RATDOG/_module/nss/nw_ch_ac8.nss
Jaysyn904 51e1a2a2b3 2025/07/20 Update
Added PEPS AI.
Updated class & racialtypes 2DAs for the Lost Lands.
Full compile.
2025-07-20 20:28:49 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: nw_ch_ac8
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Associates (Summons, Familiars, Companions) OnDisturbed event script.
Fires when the inventory of oCreature is changed i.e. added or removed.
Creatures can't have items added or removed from its inventory (it's not a
container), then the only way this fires for creatures if something is stolen.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
if(AI_DEBUG) ai_Debug("nw_ch_ac8", "13", GetName(OBJECT_SELF) + " is been disturbed!");
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
// We do nothing at the moment... lets not mess up our factions ok?
// This should be defined by the server admins and is commented out.
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
//object oTarget = GetLastDisturbed();
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
}