RATDOG/_module/nss/0c_summon_assoc.nss
Jaysyn904 51e1a2a2b3 2025/07/20 Update
Added PEPS AI.
Updated class & racialtypes 2DAs for the Lost Lands.
Full compile.
2025-07-20 20:28:49 -04:00

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/*////////////////////////////////////////////////////////////////////////////////////////////////////
Script Name: 0c_summon_assoc
Programmer: Philos
//////////////////////////////////////////////////////////////////////////////////////////////////////
Conversation script to have the caller summon either an animal companion or
familiar associate.
Param
sAssociate - which associate to summon.
*/////////////////////////////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
string sAssociate = GetScriptParam ("sAssociate");
if (sAssociate == "Familiar") SummonFamiliar ();
else if (sAssociate == "Companion") SummonAnimalCompanion ();
}